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1. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I would love a combat probe disruptor. Scan decoys would also be awesome. When you are scanned down while under the influence of the decoy, the scanner receives false warp-ins.
- by Wayward Hero - at 2013.12.26 19:02:00
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2. HAC analysis? - in Ships and Modules [original thread]
I try so hard to love the Sacrilege. It looks so damn pretty! The problem is that everything a Sac can do, a nano Cyclone can do better, for much MUCH cheaper. Also, Chessur's Cerb fit is outdated by the new RLML changes. RLML cerb is far less ...
- by Wayward Hero - at 2013.12.26 18:36:00
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3. PvPaladin - in Ships and Modules [original thread]
I fully support the use of marauders as low-sec dreads. But just like dreads, remember to bring support. A small gang of ABC's sitting 100 km off with inty support will ruin your day.
- by Wayward Hero - at 2013.12.26 16:17:00
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4. Secure your cargo and discourage gankers: Use the Rigged Freight Container - in Player Features and Ideas Discussion [original thread]
I like the idea of a self destructing can. Changes the gank value equation if you had cargo/freight containers that had a 50% chance to destroy their contents if they are ejected into space (as opposed to launched). Cargo value is now ~25% for g...
- by Wayward Hero - at 2013.12.13 19:47:00
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5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Double the rate of fire of all turrets while reducing their clip size to support 46 seconds of sustained fire, with a 40 second reload timer for all guns.
- by Wayward Hero - at 2013.12.10 23:21:00
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6. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
Chris Winter wrote: As a missile user, I have no capital warfare to look forward to since the Phoenix is useless, so where's my "endgame" subcap content? Other than cross-training into guns, what do I have to look forward to? Tengu? Widow?...
- by Wayward Hero - at 2013.12.10 20:31:00
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7. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
To address the "fun" factor of Rapid launchers, and ignoring (for now) corrections that should be made to base missile damage and precision; The implementation of the rapid launcher change is not fun. Players (myself) do not like 40sec reload tim...
- by Wayward Hero - at 2013.12.10 17:00:00
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8. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Would it be possible that we could have hull bonuses that grant +5% per level to RoF also apply the same bonus to reload time? As it stands, the reduced clip size and 40sec reload time significantly impacts the efficacy of RoF bonuses. What shou...
- by Wayward Hero - at 2013.12.09 22:22:00
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9. The great missile debate - in Ships and Modules [original thread]
Scripts for Tracking Computers to boost explosion velocity and explosion radius of missiles
Similar static bonus to Tracking Enhancers
Increase bonuses from Track Computers and Enhancers slightly for all weapon systems
Remove single d...
- by Wayward Hero - at 2013.12.06 17:20:00
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10. DD Proof Geddon: do I fail or is it something I don;t know - in Ships and Modules [original thread]
Did you use your character skills in EFT, or all lvl 5? In EFT, were you factoring in gang bonuses that you were not receiving in game? Can EFT ever be wrong? ___________________________________________ The Forgotten Children of EVE
- by Wayward Hero - at 2009.06.08 21:36:00
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11. Switching to Amarr ships, Worth it? - in EVE General Discussion [original thread]
Every player who switches to Amarr is just putting another nail in the coffin. My advice, train for one of the close-contender runner-ups. Drone ships make very attractive mission-runners and potent small gang ships at the expense of having a mor...
- by Wayward Hero - at 2008.12.05 21:12:00
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12. is a battleship viable with low [battleship-related] sp and no t2 fit? - in Ships and Modules [original thread]
I have yet to see an FC say "we already have enough logistics, bring a BS instead". In my experiences, fleets are usually very happy with another logistics in tow. Even when POS bashing, cap transfering and remote repping your mates who have taken...
- by Wayward Hero - at 2008.11.18 16:21:00
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13. Overhaul the Merlin? - in Ships and Modules [original thread]
Merlin, +1 gun, +10 PG Tristan, +1 gun, +8 PG Punisher, +1 missile Hardpoint ^ bumpppppppppp ^ ___________________________________________ The Forgotten Children of EVE
- by Wayward Hero - at 2008.10.15 19:28:00
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14. Smartbombing Typhoon Fit? - in Ships and Modules [original thread]
DiscoPhoon 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Co-Processor II Warp Core Stabilizer II Heavy Capacitor Bo...
- by Wayward Hero - at 2008.10.15 19:18:00
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15. Updates on exploration in arch sites - in Player Features and Ideas Discussion [original thread]
As an amateur Sci-Fi enthusiast I would be more than willing to offer free concept development for new exploration sites along the lines of what the OP is suggesting. In fact, I believe that CCP should tap into the creative power of the player ba...
- by Wayward Hero - at 2008.10.14 15:15:00
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16. Cruisers - in Ships and Modules [original thread]
As was said before, the Vexor and Thorax both make great T1 cruisers for PvP, and can be used fairly cheaply. A fit I recommend for the Vexor with low SP is Low Slots Damage Control II 800mm Reinforced Rolled Tungsten Plates I Gauss Field Balan...
- by Wayward Hero - at 2008.10.13 18:48:00
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17. self repairing drones? - in Player Features and Ideas Discussion [original thread]
I've always wished I could repair myself with my drones too. ___________________________________________ The Forgotten Children of EVE
- by Wayward Hero - at 2008.09.12 17:33:00
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18. Removable implants and money sinks - a possible solution. - in Player Features and Ideas Discussion [original thread]
I still think it is a good idea \o Raven ___________________________________________ The Forgotten Children of EVE
- by Wayward Hero - at 2008.09.12 17:30:00
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19. player vs. player duels - in Player Features and Ideas Discussion [original thread]
Commonly proposed idea And duel option is not, strictly speaking, carebear at all. The use of can flagging to create duels, an unintended side-effect of the can-flagging mechanic, directly evidences the desire of players to be able to duel. Lo...
- by Wayward Hero - at 2008.09.11 21:43:00
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20. Destroyers - Extremely Underpowered - in Player Features and Ideas Discussion [original thread]
Click Here for another list of improvement ideas for destroyers And add your own!!! ___________________________________________ The Forgotten Children of EVE
- by Wayward Hero - at 2008.09.08 18:04:00
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